Destruction allstars single player5/20/2023 ![]() 16 players start the match with the goal to knock others off of the edgeless arena, while the floor periodically falls away to shrink the play area. Gridfall is what would happen if the beans from Fall Guys decided that getting into cars would be a good way to spice up Hex-A-Gone. It’s the easiest mode to get your head around and it’s also one of the funniest as you can just focus on that entertaining car combat. Mayhem is your basic 16-player free-for-all with the highest point scorer crowned the winner. In each game mode you accumulate points based on damage dealt, with a light hit being worth one point, medium two and so on. Speaking of game modes, there are currently four on offer at launch, with more being promised at a later date. Some Breakers are combat based, as you can barge other on-foot opponents to knock them back and KO them after a few hits, but you’re better off locking in a movement-based Breaker if you think you’ll be spending time away from your ride. Take Genesis, for example, her whole shtick is speed, so her Breaker ups her movement, allowing her to cover some serious ground. Helpful in a pinch, the Breakers are only really used as a means to get back behind the wheel, though they do correlate to the hero and their vehicle which is nice. The on-foot abilities, called Breakers, also change depending on your character selection, though these won’t matter anywhere near as much. While we’re on the topic though, Lupita’s flame trails do need a nerf, they cause too much damage for too long, that or I’m being salty, I’m not sure which it is. True, not all of the abilities are as satisfying to use as others, but across the different game modes each does have its place. Not all abilities will seem that useful at a glance, such as Shyft’s car that can turn invisible, or Xander’s which paints a target on one enemy that buffs damage dealt to them. Take my favourite character, Hana, for instance, her hero vehicle Sabre can produce a huge blade down the middle of the car that slices enemies in half when you boost into them, causing an instant KO. Each character’s hero vehicle has a different set of stats such as speed and health, but the main attraction are the car’s abilities. The hero vehicles are earned by inflicting damage or collecting Breaker Shards (small pink diamond pick-ups) on-foot that are scattered around each map. On launch there are 16 heroes to choose from that each have their own signature vehicle and character ability. You definitely feel underpowered when out of a vehicle, but it’s a feeling you’ll have to get used to, as cars in this game are meant to be disposable, so don’t get attached and maybe do some lunges to limber up because you’ll find yourself hoofing it a lot. Similar to driving, the on-foot movement is satisfying thanks to arcade-style movement such as inhumanly high jumps, slick wall running and handy dodges that will get you out of a tight spot when a van is heading your way with bad intent. It feels natural and you’ll get the hang of it within the first few minutes, though getting the timing right for sideswipes will take a bit longer.Īt any time you can hit X and propel yourself out of your car and into the air, giving you full freedom to sprint around the arena. With a flick of the right stick, you can launch yourself forward for a full-frontal smash, or throw your car left or right for a drive-by collision. ![]() Combat while in a vehicle is just as intuitive and simple. Driving is arcadey, fast and responsive, allowing you to scream around the arenas at blistering speeds before tapping circle to swing into a drift that would make the Fast and the Furious folks shed a tear. Gameplay is comprised of two main states, in-car driving and on-foot free running, both of which you’ll need to use in every match to be successful. In this game’s universe, Destruction AllStars is a vehicular destruction derby extreme sport with a healthy helping of theatrics, spectacle and free running think pro wrestling fused with NASCAR and parkour and you’re most of the way there. It’s now in the wild and free to all PS5 PlayStation Plus subscribers, so is it a smash with the crowd or does it get T-boned and wrecked straight out of the gate?Īt the heart of any addictive online title is a solid gameplay loop that begs you to ‘get good’ without being punishingly difficult easy to pick up, hard to master. When Destruction AllStars was announced during the PS5 reveal event I was drawn to it instantly, knowing that it had the potential to be one of these post-work winners that I love so much. When it comes to story-driven epics I’m just as much of fan as the next person, but after a long day of work, I can’t seem to go past those pick-up-and-play titles that hook you with satisfying game modes and mechanics that beg you to improve, which is probably why I play so much Rocket League. There’s something to be said about games that prioritise good old fashioned fun.
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